How machines learn

Examples, labels, rules and practice

Course 2 of 10, Ages 6+

  1. Teach Pip: Learning from examples
  2. Rules or learning?: Two ways to make computers smart
  3. Data is AI’s food: Why examples matter
  4. Labels and names: Telling AI what’s what
  5. Good guess, bad guess: Why AI makes mistakes
  6. How AI sees: Pictures are numbers
  7. How AI listens: Turning sound into words
  8. Finding groups: Learning without labels
  9. Learning from rewards: Points for good moves
  10. AI that plays games: From noughts and crosses to Go